Platforms
One engine, three presentations
The logic that parses your sources, syncs them, searches them and decides how to play them is written once. What changes per platform is the interface — and how you drive it.
Available today on Android TV and Android. See build status
Interface
Not one layout, scaled
A remote, a thumb and a mouse are three different instruments. Lunar treats them that way.
10-foot
Android TV, Google TV
Designed for a D-pad from the first screen. Every focusable element has a focus state you can read across a room, focus order never traps or skips, and the guide appears over the video rather than replacing it.
- D-pad focus order
- Channel-up zapping
- Guide over video
A channel grid on Android TV, with the focused channel ringed in violetTouch
Phone and tablet
Bottom navigation, thumb-reachable player controls, and gestures for seek, volume and brightness. A tablet adds a persistent sidebar and a two-pane guide — it is not the phone layout stretched.
- Bottom navigation
- Gesture seek, volume, brightness
- Two-pane guide on tablet
The library on an Android phone, with the bottom navigation barThe two-pane guide on an Android tablet, with the sidebar openDesktop
PlannedWindows, macOS
Keyboard shortcuts, a resizable window and pointer affordances, sharing components with the touch layout rather than starting again.
- Keyboard shortcuts
- Resizable window
- Pointer affordances
Desktop window — planned, not built
Ready on Android TV and Android
The other platforms appear on the download page when there is a build to install, and not before.